Is Call of Duty (HQ) dead?
67,221 players in-game on Steam · official Valve API · 2026-10-19T12:58Z UTC
7-day sampled average 41,914 (range 14,186–82,011) · band: Alive and healthy
One email if Call of Duty (HQ) crosses a band on this ledger — nothing else, no newsletter noise.
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Recent official samples
| Date (UTC) | Concurrent players |
|---|---|
| 2026-10-19 | 67,221 |
| 2026-10-18 | 78,533 |
| 2026-10-17 | 82,011 |
| 2026-10-16 | 15,740 |
| 2026-10-15 | 14,186 |
| 2026-10-14 | 14,993 |
| 2026-10-13 | 20,711 |
| 2026-10-12 | 26,943 |
| 2026-10-11 | 27,135 |
| 2026-10-10 | 22,977 |
| 2026-10-09 | 21,578 |
| 2026-10-08 | 19,771 |
| 2026-10-07 | 19,855 |
| 2026-10-06 | 18,622 |
Source: Valve, ISteamUserStats/GetNumberOfCurrentPlayers (public API), sampled once daily by this site's pipeline. History depth grows daily; 59 sample day(s) on record so far. No estimates, no third-party numbers.
The verdict rule (pre-registered)
The verdict re-grades automatically when the 7-day average crosses a band boundary: ≥100k emphatic · ≥20k healthy · ≥2k mid-size · ≥300 small-but-active · ≥50 niche · <50 nearly empty (Steam). Fps (mw2/mw3/bo6 hub), released 2022. A verdict change shows up here the day it happens — no editorial discretion involved.
Frequently asked questions
No — not dead. Over the last 7 sampled day(s), Call of Duty (HQ) averaged 41,914 concurrent players in-game on Steam (latest sample: 67,221 at 2026-10-19T12:58Z UTC), measured by Valve's official API. Verdict band: Alive and healthy. Battle.net and all console populations are invisible — for CoD the Steam number is a small slice of a very large multi-platform population.
The latest official sample is 67,221 concurrent Steam players (2026-10-19T12:58Z UTC). This page re-samples daily and never publishes estimates: if Valve's API returns no number, this page says so instead.
Most 'player count' sites publish unlabeled estimates or invented monthly-active figures with no source. This ledger uses one source only — Valve's public GetNumberOfCurrentPlayers API — and states platform coverage limits explicitly instead of guessing.
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